art + b = love (?) RE:HUMANISM GOES TO ANCONA

May 16, 2019

16-19 May 2019 at La Mole, Ancona

For the third consecutive year, four days of talks, exhibitions, performances and workshops dedicated to art that innovates science, business and society. Within the Festival Art + b = love (?), Re:Humanism brings part of the exhibition exhibited in Rome, by AlbumArte, to the spaces of the Mole di Ancona.

Award dedicated to the relationship between art and artificial intelligence, curated by Daniela Cotimbo and promoted by Alan Advantage – a company active for more than ten years in the field of innovation and strategic consulting –, Re:Humanism participates at the Festival with projects that include intervention of technologies and reflections in the field of artificial intelligence, trying to delineate the increasingly opaque border between human and artificial.

Among these: the first prize winner Giang Hoang Nguyen with “The Fall”, a work that reflects on the fall as an instrument of semantic demarcation between human and machine, marked by progress and failure; the second place occupied by the trio formed by Albert Barqué-Duran, Mario Klingemann and Marc Marzenit, investigates the way in which artificial intelligence reflects on human archetypal concepts such as that of inspirational muse: the algorithm becomes a tool for a new aesthetic definition through the work “My Artificial Muse”.

Lorem exhibits “Adversarial Feelings. 1-5 Latent Selves”, a short story about a neural network capable of feeling emotions; Guido Segni, on the other hand, presents some of the results generated during “Demand full laziness, today”, a five-year project (2018-2023) in which the artist delegates his artistic production to artificial intelligence. Michele Tiberio has created a material and olfactory trace, thanks to an algorithm and the collaboration of the olfactory designer Diletta Tonatto, of his own digital identity (“Me, My scent”).

With “A Brief History of Western Cultural Production”, Adam Basanta reflects on the digital nature of the works contained in the most important museums in the world, while “Urge Oggi”, by Daniele Spanò, questions the nature of the game and how it can be declined in all within the scope of automation.

In the selected projects, art and human processes are rethought in the light of the impact that artificial intelligence has in today’s society. The action of the algorithms within the artistic creation allows a more widespread reflection on the relationship between man and machine, in a period of anthropic life in which this technology is increasingly connected with human activities.

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