Starting from an analysis of the conditions of the world and contemporary society, Sahej Rahal develops, between game design and storytelling, the project Mythmachine.
In a collapsing world in which biology and technological progress try to absorb all aspects of being, the artist thinks about a possible escape between the real and the imaginary.
Rahal takes as an example his country of origin India, "a place of collapse of time" in which the caste system, based on the mythical and religious precepts of Hinduism, for centuries has imposed a rigid hierarchy that still influences social balances. The artist gives life to Mythmachine project that evokes a cybernetic sensorium of coexistence, beyond the limits of human finitude. Viewers encounter a virtual biome populated by post-human creatures. Polymorphic beings driven by artificial intelligence. These creatures capture audio feedback in physical space and interact with it through dance. Drawing on the sonic chaos of the physical world, Mythmachine begins to generate an infinitely incomputable song, about the porous boundaries of mind, machine, myth and memory.