Grammar # 1 by Antonio “Creo” Daniele is an interactive experience that reflects on the relationship between human and artificial expression, exploring drawing as a form of symbolic language.
The artist produced three hundred drawings through “Let It Brain” (LIB), an automatic drawing technique developed by himself. These drawings were then reduced to their structural marks that were in turn merged into a dataset, the Human Grammar, with which the SketchRNN algorithm was trained. In this way the algorithm created a new group of marks known as the Artificial Grammar. The experience is designed as a Turing test: the viewer is in front of a screen, having to answer a single question “What is Human?”. Drawing as an aesthetic language is investigated in its most current implications: the role of art within today’s society is re-thought through the most recent technologies; this opens up a new series of questions regarding gesture, artistic sign and artificial intelligence role in this dialogue.