RE:HUMANISM X VIDEOCITTÀ

July 3, 2025

This year, Re:humanism joins Videocittà, discover our video gallery in the Agorà Expo section

Re:humanism is part of the Agorà Expo program at Videocittà. Agorà Expo is conceived as a contemporary square where art, technology, and innovation converge, a crossroads between italian tradition and digital avant-garde. The event aims to serve not only as a showcase but also as a living archive of the italian creative scene, exploring new media and technologies through artistic and curatorial approaches.

For this edition, Re:humanism presents a curated video program that delves into the complex intersections of art, technology, and identity.

Through powerful and thought-provoking works, the exhibition invites viewers to reflect on the role of technological consciousness in shaping new imaginaries:

dzata: the institute of technological consciousness by Lo-Def Film Factory & Russel Hlongwane
video, 8’ 25’, 2022
Dzata: The Institute of Technological Consciousness is a creative research project by South African artists Russel Hlongwane, Francois Knoetze and Amy Louise Wilson. In fabricating a fictional institute and its archive, the artists explore and imagine vernacular technological practices operating across the African continent.
An intertextual conversation between the documentary and the poetic, the video series operates as an in-house media assemblage created for the preservation of the institute’s activities and ideas.
The project aims to foreground indigenous technological knowledge and to explore how science, technology and innovation are part of a long interlinked process of accumulative knowledge production which extends long into the past.
The work builds on the field of technopolitical research to formulate a multi-scalar history and future of technological creativity. Positioning the triumphs and failures of the everyday in the future-oriented technoscientific, the work unfolds the idea of development as a historical process Africans shaped.

This project was supported by the Mozilla Foundation’s 2022 Creative Media Award

The Zone by Daniele Imani Nobar
digital video/machinima, color, sound, 8’ 32”, 2024
In times of conflict, a companion can be the final thread linking one to human connection. In Call of Duty: Warzone, communication is fractured, making it even harder to truly know those you play with. Dialogue is just a series of terse exchanges of orders and instructions; everything revolves around the game, everything is subsumed by war. Forming a meaningful connection with an anonymous player seems nearly impossible. In The Zone, the protagonists confront this challenge, pushing beyond the fleeting interactions dictated by random matchmaking. They seek to reclaim their humanity, engaging with pressing themes — religion, terrorism, and representation — subtly embedded in the game’s mechanics and geography.

Third Impact by Sofia Braga
AI-generated short movie, 04’11’, 2025
Third Impact is a film created in collaboration with AI systems that explores the future of cooperation between humans and non-humans.
The film centers around a quantum computer whose goal is to prevent the extinction of organic life on Earth, as the planet’s temperatures continue to rise and extreme weather events intensify, while biodiversity is disrupted through threatened ecosystems. As this very sophisticated computational machine carries out its mission, an unknown event occurs, resulting in the disappearance of all remaining forms of organic life on the planet. This event prompts the quantum machine to question its own existence and purpose, leading to an emotional journey of self-discovery from the machine perspective.
Meanwhile, remnants of an obscure transhumanist initiative linger in the shadows of its code. What unfolds is an odyssey of rebirth, identity, and transformation, as the machine struggles with a newfound awareness that defies its original design.

Gazometro G3, Rome
July 3–6, 2025

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